
Bossmerg-12 Shotgun
High-poly to game-ready weapon | Blender, Substance Painter | Fortnite-style hard-surface modeling

Technical 3D Artist & Pipeline Specialist
5+ years in game asset production and 10 years in design. Specialized in building efficient modular pipelines, real-time asset optimization, and cross-platform asset production. Proven track record of reducing production costs by 60% while maintaining quality.
Available worldwide as a remote independent contractor — no sponsorship required.

High-poly to game-ready weapon | Blender, Substance Painter | Fortnite-style hard-surface modeling

Modular fantasy environment | Optimized for real-time rendering | Draw call reduction pipeline

Game-ready character | Full production pipeline | Rigged for Unity/Unreal integration

Optimized game prop | PBR texturing | Mobile-ready with efficient UV mapping

High-detail character accessory | ZBrush sculpt | Retopology for real-time use

Modular sci-fi scene | Real-time lighting | Unreal Engine optimized assets